Your goal is to defend the X-Morph harvesters from waves of incoming human forces.
Possess a range of unique alien weapons and use defense strategies like you've never seen before in this genre. Tear down buildings and collapse bridges to support your defense or to simply indulge in a spectacle of unprecedented destruction. Build mazes for incoming enemies in an environment that provides exceptional planning freedom. Strategize in the build mode by carefully selecting various types of alien towers or throw yourself right into heat of the battle. You are the X-Morph - an alien species that invades Earth to harvest its resources and terraform the surface. Unique fusion of a top down shooter and tower defense strategy. X-Morph: Defense - Survival Of The Fittest I think X-Morph has the potential to scratch that same itch.X-Morph: Defense Complete Edition includes the the following DLC's: Little-known tower defense game Tower Wars was, for awhile, one of my favorite co-op experiences, and I played even more of FPS-tower defense hybrid Sanctum 2. What I've seen so far makes me eager to play with the rest of X-Morph's skill tree, especially in co-op. X-Morph is less interested in letting you optimize, and more interested in escalation.īut that's just what I find satisfying in tower defense, and I've never played one that escalated with giant mech bosses, destructible skyscrapers and massive bombers that will sweep across the map destroying your towers. But I feel like it also somewhat misses the point of the tower defense genre-that satisfaction of optimizing your maze, then watching the enemy waves crumble before your perfect strategy.
On the one hand, this keeps me on my toes and keeps the action frenetic. I'm also not sold on the way X-Morph's second and third mission add so many extra routes for enemies to pour in through as they go on.
I enjoy methodically building my maze and then dealing with a few escalating waves of baddies before moving onto a new map, but even X-Morph's early missions stretch beyond half an hour. So far, X-Morph's missions feel on the long side for a tower defense game, especially starting out. This thing can instantly cut a building in half, which is perfect for reshaping the map.Īfter the first three missions of X-Morph I've only unlocked one tower upgrade, an anti-aircraft gun, so there's plenty of strategic depth here I've yet to touch.
X MORPH DEFENSE LAST BOSS UPGRADE
Take the Dark Matter Bomb, for example, an upgrade X-Morph suggests for the second mission. And these weapons are just the beginning-X-Morph has a pretty extensive skill tree for both ship power-ups and towers. The X-Morph ship glides quickly around the map and nailing an entire line of tanks with a level three charge shot feels is especially satisfying. Like most top-down shooters, this side of the action is a bit mindless but feels good. Using those weapons to fend off enemy units is vital, because there's no way your towers can handle them all. You control a ship, with a rapid fire laser cannon and a powerful charge shot that doubles as a shield. The only reason this isn't totally unfair, and is actually possible to deal with, is because X-Morph is as much a top-down shooter as it is a strategic tower defense game. Think you have the northern half of the map built out into a suitable maze? Surprise! Two new paths just opened up from the south. It keeps adding new routes mid-mission, expanding the playing field of a map outwards in all directions. That's partially because X-Morph throws more enemy paths at you than I've experienced in any other tower defense game, and it does so from the second level.